![]() ![]() PS: I could get used to this Demoman buff. If Valve won't show the same affection, I'm glad someone will. In any case, it's clear the project is a labor of love by folks who love Team Fortress to death. Team Fortress 2 is being recreated in Source 2 by the modding community Using Garrys Mod spiritual successor s&box. Though, things may get sticky if Amper starts porting over TF2 items that players are still paying real money for on the Steam marketplace. An independent group of developers recently announced their intentions to port Team Fortress 2 to the upcoming Source 2 engine, and the early results of their workan aptly named. As long as Amper isn't turning TF:S2 into a commercial product, Valve probably won't mind. The source code for Team Fortress 2 has apparently been leaked, leading to hackers reportedly able to deliver malware through Remote Code Execution to other players. By clicking View Page, you affirm that you are at least eighteen years old. We cover all sorts of fan projects that are either shut down, get stuck in development hell, or fizzle out after a few years, but I think TF:S2 has a good shot at going the distance. Why Valve should not port TF2 to Source 2 :: Team Fortress 2 General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. I'm sure more direct comparisons would prove me wrong, but it just speaks to the simplistic, evergreen art of the original game that it still looks this good. Outside, the game more-or-less looks like a crisper TF2. The most noticeable improvements, to my eye, are the overhead lights indoors that cast darker and more realistic diffused shadows in the world. ![]() In the case of Arena Well, the first map Amper decided to tackle, some parts of the map had to be recreated from scratch.īut Arena Well was eventually completed, and it's looking pretty darn nice. The modders remaking Team Fortress 2 in Source 2 Engine used Half-Life: Alyxs liquid shader properties to get the right look for whisky. Kaya explained that Source 2's move from building spaces with blocks to more modern meshes has created many lighting and optimization issues. Despite getting some pretty cool results, it wasn’t that much worth it," they said. "There is no other way to describe it: porting maps is a really slow process if you want to make it right, and decent for Source 2 standards. ![]()
0 Comments
Leave a Reply. |